Week 8 - Characterisation ft. stick-figure storyboards

 Progress

This week I furthered the characterisation of my player character in order to refine the dialogue for the scene. 



I begin planning out character behaviour, motivations and beliefs; I also began to plan out how the scene would properly play out before I started thumbnailing the storyboard for the cinematic. 



In terms of in-engine progress, I more effectively laid out the scene to direct the player which direction they need to go.  The enclosed walkway, as originally designed, automatically directs the player in the correct direction. As well as this, arrows are used to direct the player. 


I also began working on setting up the level sequence that would trigger the cutscene. At the moment I am using another Epic Games character from the unreal marketplace. 

Resources and Links

Comments

Popular posts from this blog

Week 11 - Frustration and Pain; a tale of woe in project building

Week 7 - Dialogue writing is super interesting (not an exaggeration)

Week 10 - Progress is not linear (my playtesters don't know that, though)