Week 11 - Frustration and Pain; a tale of woe in project building

 Progress

At this point, it seems almost ironic that this is the title of this section of my journal. Because what I have made this week is not, in fact, progress, but I have backtracked about a month of progress. I have mentioned that my project has had trouble building. Well, it turns out that not only is it having trouble building, but it is eating itself from the inside out and slowly destroying both itself and my sanity (and potentially the universities computers.)


I've come to the unfortunate realisation that attempting to resolve this issue is futile, and I've wasted the past few weeks trying to fix this error. It would've been easier to backtrack from the beginning. I've lost progress in my attempt to embark on this quest alone. Alas, I am stubborn and it has taken me half a trimester to come to this conclusion. It was when I hit my breaking point, in the middle of class and no work to show for myself other that an blue screen of utter humiliation and a few measly playtest feedback data points that I remembered that I am not a total failure, and in fact had been doing at least one thing right during this whole ordeal. I had a saved backup version of every single time I had worked on the project. This allowed me to try and build from every version since the beginning of my project to see where the build no longer works and update the project from there. Unfortunately I am still a bit of a silly goose and the moment the project breaks is the day I had spent 13 hours working in engine and I couldn't figure out what exactly I had done that day that was the root of all my suffering. Luckily I'm not so silly that I didn't think to just begin to slowly transfer over blueprints and assets and build it every hour or so to make sure I was able to work on this properly.



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