Week 10 - Progress is not linear (my playtesters don't know that, though)

 Playtesting



Unfortunately due to major issues with building the project, I was unable to get many people to playtest the project. I did manage to get a few people to playtest the game in the editor (which, while perhaps not true to the final build, was the closest I was to getting there that I would likely get). As shown, it's pretty clear that while the player was easy to control and what the player needed to do was clear, the actual game play wasn't very engaging. This was expected, as the game cinematic wasn't finished. I did have one player comment that the dialogue (which had been implemented in a very basic manner) was interesting and they were curious about the story of the world that I had built. 

Progress

Unfortunately due to the build error I didn't get to make much progress on the build this week. I decided against advancing the cinematic in case I had to backtrack my progress and restart due to the build error. 

The output log for the project continued to display an "unknown cook error," and nobody who I knew in person knew how to solve this issue, despite our best attempts. With this in mind, I turned to forums to see if they held the answers. They didn't. The first forum I looked at was the unreal engine forum, where the general consensus from the people was "oh yeah that sucks sorry I don't know how to fix this." Due to the fact that it wasn't especially helpful, I turned to another source - Reddit. Unfortunately the solutions that it provided did not assist me at all either; all problems mentioned were ones that I had already considered and fixed to the best of my ability. :( 

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