Week 10 - Progress is not linear (my playtesters don't know that, though)
Playtesting Unfortunately due to major issues with building the project, I was unable to get many people to playtest the project. I did manage to get a few people to playtest the game in the editor (which, while perhaps not true to the final build, was the closest I was to getting there that I would likely get). As shown, it's pretty clear that while the player was easy to control and what the player needed to do was clear, the actual game play wasn't very engaging. This was expected, as the game cinematic wasn't finished. I did have one player comment that the dialogue (which had been implemented in a very basic manner) was interesting and they were curious about the story of the world that I had built. Progress Unfortunately due to the build error I didn't get to make much progress on the build this week. I decided against advancing the cinematic in case I had to backtrack my progress and restart due to the build error. The output log for the project continued to ...