Week 5: Cutscenes
So far in the production I have grey boxed my scene and planned out the character path. The above slide shows my current grey boxing and also the beginning of the storyboard that I have begun to put together. It also mentions the challenges that I have had with the newest version of unreal engine; a problem that was solved by switching versions. Unfortunately, this means that my production plan has fallen behind a little bit. I have finished planning he flow of the dialogue and have begun to implement it into unreal engine; this was playtested in Twine by a few of my peers to see if the dialogue flowed well and made sense and will be playtested as soon as it's fully implemented into the engine. The bottom corner image in this slide shows the intended path for the player to take.